Цитата: Doomer
Расписал бы исправления на каждой карте
Вот они:
Array: Added collision to prevent players from partially clipping into a tree.
Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3.
Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out.
Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2.
Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location.
Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access.
Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access.
Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side.
Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side.
Сообщение отредактировал 25 декабря 2010 - 19:30