Следующий патч для Black Ops

  1. Оффлайн

    Tanest

    Пользователь

    Сообщений: 1935

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    Трофеев: 15

    Я решил проблему со зверскими лагами в игре. Перешёл в Battlefield: Bad Company 2 wink
    25 декабря 2010 - 19:03 / #141
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    Paul

    Почетный пользователь

    Сообщений: 5998

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    Цитата: Doomer
    Расписал бы исправления на каждой карте

    Вот они:

    Array: Added collision to prevent players from partially clipping into a tree.
    Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3.
    Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out.
    Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2.
    Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location.
    Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access.
    Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access.
    Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side.
    Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side.
    Сообщение отредактировал Paul 25 декабря 2010 - 19:30

    Лужу, паяю, ЭВМ починяю...

    25 декабря 2010 - 19:19 / #142